Well well for some time now, alot of people have asked me to do a tutorial on how to create textures for planetary use. Well, in this tutorial i show some pretty fast, easy and good ways to create textures wich you can use for your planets. I show how to easily implement water into your texture and im pretty sure that by the end of this tutorial, you guys will be creating smashing textures yourself
As you can see i've zipped some files here. Its the highres version of the tutorial itself, and two jpeg images and a fractal image. Please use these if you want to achieve the same result as i've shown in the tutorial.
Damn this took some time. I was originally planning to make a spacepicture yesterday, but i ended up working on this one and it took me around 5 - 6 hours i think.
I hope it'll be of use to you guys/girls. And please, if you guys have any questions, just ask
Personally - I like it. Wonderful insight to your texturing method. Although, you must note that with method you often end up with fairly evenly-textured, mottled, semi-interesting planets that could be much better replaced by planets that have had thought and a great deal more effort to their creation. I'm sure you yourself know how to experiment and deviate off the beaten track of this method to create excellent-looking planets, but others do not. I sincerely hope that we do not end up with a trendwhore new planet style because of this.
The tutorial is well made & each step is nicely explained. I like the footnote that leaves the technique thoroughly open to experimentation and variation. The point about knowing when to stop when creating textures is also true - some of the best peices are made on the spur of the moment with a good dose of inspiration.
hehe, good point there. Well, as i stated in the end of the tutorial, im just pointing out some of the methods i use. Its up to the single individual to take it further and work out the details that seperate the average planet from the superb. Im planning on making a total of three tutorials on the texturing bit, basic intermediate and advanced, where im gonna enlight different ways of working with the textures.
Good work Arve! It should teach some people something new, seeing as you explain things other tutorials havent, & shown some of your innovative techniques. (the fractal for instance). I am sure this will help alot of people who kept asking for a tutorial hehe. You did a good job explaining to! Good work.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
Devious Comments
Comments
--
The Ken-neth of Death
Clicky -Clicky ------> [link]
Personally - I like it. Wonderful insight to your texturing method. Although, you must note that with method you often end up with fairly evenly-textured, mottled, semi-interesting planets that could be much better replaced by planets that have had thought and a great deal more effort to their creation. I'm sure you yourself know how to experiment and deviate off the beaten track of this method to create excellent-looking planets, but others do not. I sincerely hope that we do not end up with a trendwhore new planet style because of this.
The tutorial is well made & each step is nicely explained. I like the footnote that leaves the technique thoroughly open to experimentation and variation. The point about knowing when to stop when creating textures is also true - some of the best peices are made on the spur of the moment with a good dose of inspiration.
Excellent work.
Anyways, glad you liked it bro
--
Hey, my gallery !!!
--
Alice: Dave's voice on that is quite scary. That cannot be natural
Joel: Dave is not natural.
--
The future belies your preconceptions...
--
Some things seem just impossible to keep.
How long since I felt?
--
Hey, my gallery !!!
--
Hey, my gallery !!!
--
Hey, my gallery !!!
Previous Page12345...Next Page